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Snow Weather System in Unity: Part 0 - Introduction

Over the years I have created various shaders and effects that contributed to systems but never the system itself, with this project I wanted to challenge myself to create a fully functional weather system that ties elements such as shaders, VFX and rendering myself.  The goal is to have a working editor tool that can fully transition a scene from a clear sunny day to a snowy cloudy scene. As the project grows I'm sure I will add various elements I haven't thought of before but this is the list of features I have in mind. Timeline for project: 2 months List of features: Shader snow transition using global values on environment assets Freezing water shader from running river to fully frozen Snow VFX with dynamic strength and wind direction Full-screen border freeze effect Create & change procedural skybox material from clear skies to clouds building up Dynamic rendering changes (fog, lighting, post processing) Ambient VFX Customizable and exposed values for controlling envir...

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Snow Weather System in Unity - Part 2: Global shader

Snow Weather System in Unity - Part 1